Word Grid — Six-Letter Word Puzzle
A six-letter word deduction game with a costed hint and a streak that carries between rounds — rebrandable by editing one file.
Word Grid — Six-Letter Word Puzzle
What it does & who it's for
Word Grid is a finished browser game you can rebrand in about five minutes and publish anywhere static files go. Five guesses, six letters, one hidden word.
How it plays. Every guess scores each letter as exact, present elsewhere, or absent, marked by shape as well as colour so it reads for colour-blind players. A once-per-round hint reveals a letter the player knows nothing about, and costs points. A streak carries across rounds and feeds a live points-at-stake figure that falls as guesses are spent.
Difficulty. One setting changes the whole game: easy = 6 guesses and a hint; normal = 5 guesses and a hint; hard = 4 guesses, no hint and the highest score multiplier.
One file rebrands it. brand.config.js holds your game name, logo, three colours, the starting difficulty, sound, ad placement and whether the local leaderboard shows. The engine derives the rest of the palette, including whether text on your primary colour should be black or white.
Nothing to install. Double-click index.html and it plays — no server, no npm install, no build step, no third-party libraries, no network calls. There are no image or audio files: the visuals are CSS and inline SVG, and the sound is synthesised in the browser.
Built to be edited. The rules live in a pure logic.js with no DOM, beside 32 tests you can run with `node --test`, so changing a rule tells you straight away whether you broke something.
Playable by more people. Keyboard and pointer, real buttons, visible focus, screen-reader announcements, colour never the only signal, reduced motion honoured, and a layout that works from 360px up.
Play the whole game above before you spend anything.
_Also available in LaunchArcade, the five-game pack — the same engine with four more games._
What's included
- Word Grid, complete: 6 files
- The shared engine: branding, synthesised sound, local scores, shell UI, stylesheet
- brand.config.js — name, logo, three colours, difficulty, sound, ad slots, leaderboard
- 32 tests for the game's rules (run with `node --test`)
- 1,200-word guess list with a 150-word answer pool, written for this pack.
- Five guides: getting started, branding, embedding, ad slots, and what you are buying
- The game's own README, and a plain-English commercial licence
- 19 files in total
What's not included
- No server, accounts or global leaderboard — scores are saved in each player's own browser, so there is nothing to host and no personal data to look after
- No ad network, tracking or analytics code. The ad slots are empty, clearly labelled containers for your own code
- No app-store packaging (these are web games; a wrapper like Capacitor is your own project)
- No artwork files: every visual is drawn in CSS and inline SVG inside the product, and every sound is synthesised by the browser
- No multiplayer, and no level editor beyond the config file and the source itself
Requirements
- Any current browser: Chrome, Edge, Firefox or Safari, desktop or mobile
- A text editor to change brand.config.js
- Optional: any static host (Netlify, Vercel, Cloudflare Pages, S3, or a folder on your existing site)
Not needed: Node, npm, a build step, a database, a server, or an account with anyone. Opening index.html from your own disk plays the games.
Setup instructions
- Unzip the download and open source/index.html in your browser — every game plays immediately, straight from your disk.
- Open source/brand.config.js in a text editor.
- Set gameName, primaryColour, secondaryColour and background to yours; point logo at your image, or leave it empty for a text wordmark.
- Save and refresh. Every game follows.
- To publish, upload the contents of source/ to any static host. There is nothing to build.
documentation/ covers branding, embedding the games in an existing page, the ad slots and what the licence allows.
Version history
- v1.1Latest12 Sept 2026
- v1.012 Sept 2026
- v1.012 Sept 2026
Licence & terms
12 months email support
Licence terms
Non-exclusive commercial licence. Use, modify and publish the games on unlimited sites and apps, under your own or a client's brand, and charge for that work. You own everything you add. You may not resell or give away the pack (or a single game from it) as a template, asset pack, starter kit or course resource — a rebranded, published game is fine; the source as a product is not. The licence does not expire, has no attribution requirement and no revenue share. Full terms in LICENCE.md.
Refund policy
14-day refund if the product is materially not as described — for example a game that does not run, files missing from the download, or the pack not matching this listing. Change of mind is excluded: the full games are playable here before you buy, so you can check the product itself rather than a description of it. Nothing here limits your rights under Australian Consumer Law. An approved refund ends the licence: delete your copies.
Support terms
Email support for 12 months from purchase, for setup questions and for defects in what this listing describes. Reply to your receipt and a person answers. Free fixes for defects within that period; customisation of your own changes is not included.
These terms are snapshotted at purchase — what you see here is what applies to your order.
Reviews
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Reviews come from verified purchasers only, so you can trust what you read here.
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